![]() They express their personality through their combat style, whether it’s the Elven archer, Hans, carefully pulling on his long bow your best friend, the priest Lowe, whose heal spells are essential for the first part of the game the centaur, Mae, with her concentrated javelin attacks and Tao, the sorceress who rains down fire on her foes. ![]() One of the best decisions Sega and Climax made was that each character has a unique battle animation that plays when they attack. Sega and Climax Entertainment fused the visual aesthetics and JRPG elements of character building from the latter with a tactical strategy framework to enact a genre switch akin to the class promotion each of the Shining Force characters can undergo beyond level 10.Ī lot of strategy games have faceless armies in combat against a slew of Tolkienesque enemies. I was already a fan of Shining Force’s precursor, Shining in the Darkness. The hybrid of fantasy and science fiction elements made for more interesting possibilities in the gameplay, exemplified in the climactic battle of the third chapter, “Secret Weapon of Runefaust.” Evil Eye So when Sega released Shining Force: The Legacy of Great Intention in 1992 with its streamlined mechanics, it quickly became one of the biggest reasons I argued with friends for why I preferred the Genesis over the SNES (sacrilege now, I know!).Įach of the stages has a unique layout where you arrange members from the eponymous “Shining Force” to combat the evil Runefaust army. My love for tactical games back in the 90s was limited to traditional PC style strategy games like Romance of the Three Kingdoms, with their complicated interfaces, and the board game, Risk.
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